之前做Opengl程序,用的的C#的SharpGL這個庫,里面有各種奇怪綁定的函數(shù),比如原型為:
void glInterleavedArrays(uint format, int stride, void * pointer);
的函數(shù)被他綁定成:
private static extern void glInterleavedArrays(uint format, int stride, int[] pointer);
然后我就被逼著學(xué)習(xí)了各種float[] 轉(zhuǎn) int[] 的方法,比較他們的效率(其實我還是感覺c++比較快,一個指針類型轉(zhuǎn)換,歐啦)
下面是我寫的各種數(shù)組賦值轉(zhuǎn)換的方法和結(jié)果對比。
1.Marshal.Copy,存在數(shù)組到IntPtr,IntPtr到數(shù)組的2次拷貝【當(dāng)T2不是Copy支持的類型會出錯,之所以引入dynamic dTo 是因為使用T2[] dTo 無法編譯通過】,處理2000000*100字節(jié)1120.0018ms
public static T2[] Arr2Arr<T1, T2>(T1[] from)  where T1: struct   where T2 :struct{  int byteNum = from.Length * from[0].Sizeof();  T2 testByte = new T2();  dynamic dFrom = from;  dynamic dTo = new T2[byteNum / testByte.Sizeof()];  IntPtr ptr = Marshal.AllocHGlobal(byteNum);  Marshal.Copy(dFrom, 0, ptr, from.Length);  Marshal.Copy(ptr, dTo, 0, dTo.Length);  return dTo;}2.unsafe的方法,通過指針獲得IntPtr,減少了一次復(fù)制,速度變快【當(dāng)T2不是Copy支持的類型會出錯,之所以引入pFrom是因為無法fixed泛型T1[]】,處理2000000*100字節(jié)695.9993ms
public unsafe static T2[] Arr2Arr<T1, T2>(T1[] from, void * pFrom)  where T1 : struct  where T2 : struct{  int byteNum = from.Length * from[0].Sizeof();  T2 testByte = new T2();  dynamic dTo = new T2[byteNum / testByte.Sizeof()];  IntPtr ptr = new IntPtr(pFrom);  Marshal.Copy(ptr, dTo, 0, dTo.Length);  return dTo;}3.通過GCHandle獲得IntPtr,然后復(fù)制【當(dāng)T2不是Copy支持的類型會出錯】,處理2000000*100字節(jié)930.0481ms
public static T2[] Arr2Arr2<T1, T2>(T1[] from)  where T1 : struct  where T2 : struct{  var gch = GCHandle.Alloc(from,GCHandleType.Pinned);  IntPtr ptr = gch.AddrOfPinnedObject();  int byteNum = from.Length * from[0].Sizeof();  T2 testByte = new T2();  dynamic dTo = new T2[byteNum / testByte.Sizeof()];  Marshal.Copy(ptr, dTo, 0, dTo.Length);  gch.Free();  return dTo;}4.Array.Copy的方法,原生的數(shù)組復(fù)制方法【沒有了Copy,可以處理任意值類型】,處理2000000*100字節(jié)620.042ms
public static T2[] Arr2Arr3<T1, T2>(T1[] from)  where T1 : struct  where T2 : struct{  int byteNum = from.Length * from[0].Sizeof();  T2 testByte = new T2();  T2[] dTo = new T2[byteNum / testByte.Sizeof()];  Array.Copy(from, dTo, dTo.Length);  return dTo;}5.通過Buffer.BlockCopy拷貝數(shù)組,速度最快,感覺類似于c++的memcpy【沒有了Copy,可以處理任意值類型】,處理2000000*100字節(jié)300.0329ms
public static T2[] Arr2Arr4<T1, T2>(T1[] from)  where T1 : struct  where T2 : struct{  int byteNum = from.Length * from[0].Sizeof();  T2 testByte = new T2();  T2[] dTo = new T2[byteNum / testByte.Sizeof()];  Buffer.BlockCopy(from, 0, dTo, 0, byteNum);  return dTo;}測試部分代碼:
byte[] from = new byte[100];from[0] = 1;from[1] = 1;var last = DateTime.Now;for (int i = 0; i < 2000000; i++){  。。。}Console.WriteLine((DateTime.Now- last).TotalMilliseconds);//sizeof擴(kuò)展方法internal static class ExFunc{  public static int Sizeof(this ValueType t)  {    return Marshal.SizeOf(t);  }}綜上所述,Buffer.BlockCopy 適用場合最廣泛,效率最高。
以上這篇淺談C#各種數(shù)組直接的數(shù)據(jù)復(fù)制/轉(zhuǎn)換就是小編分享給大家的全部內(nèi)容了,希望能給大家一個參考,也希望大家多多支持VEVB武林網(wǎng)。
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