在做視頻開發(fā)時(shí)遇到屏幕旋轉(zhuǎn)問題,其中涉及到 StatusBar、 UINavigationController、UITabBarController 、UIViewcontroller 。
在設(shè)備鎖屏下的整體效果圖

iOS-旋轉(zhuǎn).gif
主要涉及以下4點(diǎn):
1、橫豎屏旋轉(zhuǎn)
第1步:
-(UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {//  NSLog(@"0000000---------%@",NSStringFromClass([[self topViewController] class]));//  if ([NSStringFromClass([[self topViewController] class]) isEqualToString:@"FirstViewController"]) {//    //橫屏//    return UIInterfaceOrientationMaskLandscapeRight;//  }//  //豎屏//  return UIInterfaceOrientationMaskPortrait;    NSUInteger orientations = UIInterfaceOrientationMaskAllButUpsideDown;  if(self.window.rootViewController){    //取出當(dāng)前顯示的控制器    UIViewController *presentedViewController = [self topViewControllerWithRootViewController:self.window.rootViewController];    //按當(dāng)前控制器支持的方向確定旋轉(zhuǎn)方向(將旋轉(zhuǎn)方向重新交給每個(gè)控制器自己控制)    NSLog(@"%s, line = %d",__FUNCTION__,__LINE__);    orientations = [presentedViewController supportedInterfaceOrientations];  }  return orientations;}//獲取界面最上層的控制器//- (UIViewController*)topViewController {//  NSLog(@"%s, line = %d",__FUNCTION__,__LINE__);//  return [self topViewControllerWithRootViewController:[UIApplication sharedApplication].keyWindow.rootViewController];//}//一層一層的進(jìn)行查找判斷- (UIViewController*)topViewControllerWithRootViewController:(UIViewController*)rootViewController {  NSLog(@"%s, line = %d",__FUNCTION__,__LINE__);  if ([rootViewController isKindOfClass:[UITabBarController class]]) {        UITabBarController* tabBarController = (UITabBarController*)rootViewController;    NSLog(@"Tabbar:%@",NSStringFromClass([tabBarController.selectedViewController class]));    return [self topViewControllerWithRootViewController:tabBarController.selectedViewController];  } else if ([rootViewController isKindOfClass:[UINavigationController class]]) {        UINavigationController* nav = (UINavigationController*)rootViewController;    NSLog(@"nav:%@",NSStringFromClass([nav.visibleViewController class]));    return [self topViewControllerWithRootViewController:nav.visibleViewController];  } else if (rootViewController.presentedViewController) {    NSLog(@"present:%@",NSStringFromClass([rootViewController.presentationController class]));    UIViewController* presentedViewController = rootViewController.presentedViewController;    return [self topViewControllerWithRootViewController:presentedViewController];  } else {    NSLog(@"root:%@",rootViewController);    return rootViewController;  }}代碼中通過 -(UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window 方法將控制器交給自己控制,該方法默認(rèn)值為 Info.plist 中配置的 Supported interface orientations 項(xiàng)的值。
第2步:在各控制器設(shè)置支持的方向
//是否允許旋轉(zhuǎn)(默認(rèn)允許)- (BOOL)shouldAutorotate {  return YES;}- (UIInterfaceOrientationMask)supportedInterfaceOrientations{  //允許旋轉(zhuǎn)的方向  return UIInterfaceOrientationMaskAll;}其中 - supportedInterfaceOrientations 方法在 iPad 中默認(rèn)取值為 UIInterfaceOrientationMaskAll ,即默認(rèn)支持所有屏幕方向;而 iPhone 跟 iPod Touch 的默認(rèn)取值為 UIInterfaceOrientationMaskAllButUpsideDown ,即支持除豎屏向下以外的三個(gè)方向。
在設(shè)備屏幕旋轉(zhuǎn)時(shí),系統(tǒng)會(huì)調(diào)用 - shouldAutorotate 方法檢查當(dāng)前界面是否支持旋轉(zhuǎn),只有 - shouldAutorotate 返回 YES 的時(shí)候, - supportedInterfaceOrientations 方法才會(huì)被調(diào)用,以確定是否需要旋轉(zhuǎn)界面。
這個(gè)是 TabbarController 中設(shè)置的,它會(huì)影響關(guān)聯(lián)的 UIViewController 的支持方向,需要在 UIViewController 中進(jìn)一步設(shè)置
//此方法來(lái)控制能否橫豎屏 控制鎖屏 - (UIInterfaceOrientationMask)supportedInterfaceOrientations {   NSLog(@"%s, line = %d",__FUNCTION__,__LINE__);   UIInterfaceOrientationMask inter;   if (_lockScreen) {     switch (_lockOrientation) {       case 1:         inter = UIInterfaceOrientationMaskPortrait;         break;       case 2:         inter = UIInterfaceOrientationMaskPortraitUpsideDown;         break;       case 3:         inter = UIInterfaceOrientationMaskLandscapeRight;         break;       case 4:         inter = UIInterfaceOrientationMaskLandscapeLeft;         break;       default:inter = UIInterfaceOrientationMaskAll;         break;     }   } else {     inter = UIInterfaceOrientationMaskAll;   }   //支持全部方向   return inter; }第3步:強(qiáng)制轉(zhuǎn)換控制器方向
- (void)setInterOrientation:(UIInterfaceOrientation)orientation {      if ([[UIDevice currentDevice] respondsToSelector:@selector(setOrientation:)]) {     SEL selector       = NSSelectorFromString(@"setOrientation:");     NSInvocation *invocation = [NSInvocation invocationWithMethodSignature:[UIDevice instanceMethodSignatureForSelector:selector]];     [invocation setSelector:selector];     [invocation setTarget:[UIDevice currentDevice]];     int val         = orientation;     // 從2開始是因?yàn)? 1 兩個(gè)參數(shù)已經(jīng)被selector和target占用     [invocation setArgument:&val atIndex:2];     [invocation invoke];   } }這樣就可以完成橫豎屏的切換。
2、屏幕旋轉(zhuǎn)相應(yīng)改變視圖位置
這里先擴(kuò)展 UIDeviceOrientation & UIInterfaceOrientation 的知識(shí)
UIDeviceOrientation 設(shè)備的物理方向
UIDeviceOrientation 即我們手持的移動(dòng)設(shè)備的 Orientation ,是一個(gè)三圍空間,有六個(gè)方向,通過 [UIDevice currentDevice].orientation 獲取當(dāng)前設(shè)備的方向。
typedef NS_ENUM(NSInteger, UIDeviceOrientation) {  UIDeviceOrientationUnknown,  UIDeviceOrientationPortrait,        UIDeviceOrientationPortraitUpsideDown, // Device oriented vertically, home button on the top 豎屏向下,即頭在下,Home 鍵在上  UIDeviceOrientationLandscapeLeft,    // Device oriented horizontally, home button on the right 橫屏頭在左,Home鍵在右  UIDeviceOrientationLandscapeRight,   // Device oriented horizontally, home button on the left 橫屏頭在右,Home鍵在左  UIDeviceOrientationFaceUp,       // Device oriented flat, face up  UIDeviceOrientationFaceDown       // Device oriented flat, face down} ;UIInterfaceOrientation 界面的顯示方向
UIInterfaceOrientation 即我們看到的視圖的 Orientation ,可以理解為 statusBar 所在的方向,是一個(gè)二維空間,有四個(gè)方向, 通過 [UIApplication sharedApplication].statusBarOrientation 即狀態(tài)欄的方向獲取當(dāng)前界面方向。
// Note that UIInterfaceOrientationLandscapeLeft is equal to  UIDeviceOrientationLandscapeRight (and vice versa).// This is because rotating the device to the left requires rotating the content to the right.typedef NS_ENUM(NSInteger, UIInterfaceOrientation) {  UIInterfaceOrientationUnknown      = UIDeviceOrientationUnknown,  UIInterfaceOrientationPortrait      = UIDeviceOrientationPortrait,  UIInterfaceOrientationPortraitUpsideDown = UIDeviceOrientationPortraitUpsideDown,  UIInterfaceOrientationLandscapeLeft   = UIDeviceOrientationLandscapeRight,  UIInterfaceOrientationLandscapeRight   = UIDeviceOrientationLandscapeLeft}UIInterfaceOrientationMask 支持的方向
// iOS 6 之后用于控制界面的枚舉值typedef NS_OPTIONS(NSUInteger, UIInterfaceOrientationMask) { UIInterfaceOrientationMaskPortrait = (1 << UIInterfaceOrientationPortrait), UIInterfaceOrientationMaskLandscapeLeft = (1 << UIInterfaceOrientationLandscapeLeft), UIInterfaceOrientationMaskLandscapeRight = (1 << UIInterfaceOrientationLandscapeRight), UIInterfaceOrientationMaskPortraitUpsideDown = (1 << UIInterfaceOrientationPortraitUpsideDown), UIInterfaceOrientationMaskLandscape = (UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight), UIInterfaceOrientationMaskAll = (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight | UIInterfaceOrientationMaskPortraitUpsideDown), UIInterfaceOrientationMaskAllButUpsideDown = (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight),}由上可以發(fā)現(xiàn):
iOS 6 及之后版本使用的 UIInterfaceOrientationMask 類型來(lái)控制屏幕屏幕方向,該類型也新增加了幾個(gè)枚舉取值,可用一個(gè)枚舉取值來(lái)代表多個(gè)屏幕方向,使用起來(lái)更方便。
注意在 UIInterfaceOrientation 中有注釋
Note that UIInterfaceOrientationLandscapeLeft is equal to UIDeviceOrientationLandscapeRight (and vice versa).
This is because rotating the device to the left requires rotating the content to the right,大意是界面的左轉(zhuǎn)相當(dāng)于設(shè)備的右轉(zhuǎn),如果設(shè)備向左轉(zhuǎn)時(shí)就需要內(nèi)容(即界面)向右轉(zhuǎn)。即:
UIInterfaceOrientationLandscapeLeft = UIDeviceOrientationLandscapeRight UIInterfaceOrientationLandscapeRight = UIDeviceOrientationLandscapeLeft 
下面還會(huì)舉例說明。
其實(shí) UIDeviceOrientation 與 UIInterfaceOrientation 是兩個(gè)互不相干的屬性,通常情況下會(huì)一起出現(xiàn),在這里正好利用此特性在屏幕旋轉(zhuǎn)后進(jìn)行重新布局。
第1步:監(jiān)聽 UIDeviceOrientationDidChangeNotification 狀態(tài)
//監(jiān)聽設(shè)備旋轉(zhuǎn) 改變 視圖 對(duì)應(yīng)位置 [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(deviceOrientationDidChange) name:UIDeviceOrientationDidChangeNotification object:nil];//用來(lái)控制橫豎屏?xí)r調(diào)整視圖位置- (void)deviceOrientationDidChange{  [self isPortrait]; }第2步:重新布局
if (_interOrientation == UIInterfaceOrientationPortrait || _interOrientation == UIInterfaceOrientationPortraitUpsideDown) {     self.top.constant = 145;     self.bottom.constant = 210;        } else if (_interOrientation == UIInterfaceOrientationLandscapeRight || _interOrientation == UIInterfaceOrientationLandscapeLeft) {     self.top.constant = 40;     self.bottom.constant = 50;   }例如:豎屏轉(zhuǎn)橫屏
界面豎屏 UIInterfaceOrientationPortrait ->橫屏 UIInterfaceOrientationLandscapeRight ,設(shè)備方向 UIDeviceOrientationPortrait -> UIDeviceOrientationLandscapeLeft ,在設(shè)備發(fā)生變化這個(gè)過程觸發(fā) UIDeviceOrientationDidChangeNotification 監(jiān)聽,然后進(jìn)行重新布局。
3、旋轉(zhuǎn)時(shí)狀態(tài)欄的隱藏與顯示
這里只記述旋轉(zhuǎn)時(shí)狀態(tài)欄的變化,由豎屏想橫屏變化時(shí)狀態(tài)欄會(huì)消失。
//在需要的`UIViewController`設(shè)置是否隱藏- (BOOL)prefersStatusBarHidden { NSLog(@"%s, line = %d",__FUNCTION__,__LINE__); return NO;}4、鎖屏
鎖屏?xí)r,不管系統(tǒng)鎖屏是否關(guān)閉、Push 或 Present 返回后,界面依然保持不變。
第1步:設(shè)置鎖屏
- (IBAction)lockAction:(UIButton *)sender {   if (_lockScreen) {          _lockScreen = NO;     [sender setTitle:@"鎖定屏幕" forState:UIControlStateNormal];   } else {     _lockScreen = YES;          [sender setTitle:@"解開屏幕" forState:UIControlStateNormal];   }   _lockOrientation = _interOrientation; }第2步:繞過強(qiáng)轉(zhuǎn)
- (void)interfaceOrientation:(UIInterfaceOrientation)orientation {      [self isPortrait];   //鎖屏情況下 不旋轉(zhuǎn)   if (!_lockScreen) {     [self setInterOrientation:orientation];   }第3步:針對(duì) Push 或 Present 返回后
- (void)viewWillAppear:(BOOL)animated {      if (_lockScreen) {     //記錄返回時(shí)的界面狀態(tài)     [self setInterOrientation:_lockOrientation];   } else {    [self isPortrait];   } }5、 針對(duì)特定 UIViewController 方向的支持
-(UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {    if ([NSStringFromClass([[self topViewController] class]) isEqualToString:@"FirstViewController"]) {     //橫屏     return UIInterfaceOrientationMaskLandscapeRight;   }   //豎屏   return UIInterfaceOrientationMaskPortrait; }最后的獻(xiàn)上 GitHub 代碼,還有2個(gè)小的 bug ,有興趣的朋友歡迎來(lái)探討。
以上就是本文的全部?jī)?nèi)容,希望對(duì)大家的學(xué)習(xí)有所幫助,也希望大家多多支持武林網(wǎng)。
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