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Android自定義圖片集合

2020-04-11 10:52:03
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本文主要包括以下內容:

  • 使用Xfermode設置圓角圖片
  • 使用BitmapShader設置圓角圖片
  • 滑動旋轉縮放的bimp圖片
  • 圖片顏色處理(滑動)
  • 圖片 + 文字

其中1,2是兩種不同方式處理圖片圓角的情況。3,是通過Matrix進行圖片縮放,旋轉等。4,是通過Matrix操作圖片的處理,包括去飽和,四角黑影,中心突出等。5,圖片加文字組合顯示。
如果暫時感覺這些看不懂:
先看看這兩篇:

Android自定義控件深入學習 Android生成隨機驗證碼

詳解Android自定義控件屬性TypedArray以及attrs

1、使用Xfermode設置圓角圖片
主要代碼

package com.example.customimage.view;  import com.example.customimage.R;  import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.Bitmap.Config; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.graphics.RectF; import android.util.AttributeSet; import android.util.Log; import android.util.TypedValue; import android.view.View;   /**  * 自定義View,實現圓角,圓形等效果  */ public class XfermodeImageView extends View {  //類型  private int type;  private static final int TYPE_CIRCLE = 0; //圓形  private static final int TYPE_RECT = 1; //矩形圓角   //原始圖片  private Bitmap mSrc;   //矩形圓角的幅度  private int mRadius;   //控件的寬度  private int mWidth;   // 控件的高度  private int mHeight;   public XfermodeImageView(Context context, AttributeSet attrs)  {  this(context, attrs, 0);  }   public XfermodeImageView(Context context)  {  this(context, null);  }   /**  * 初始化一些自定義的參數  *  * @param context  * @param attrs  * @param defStyle  */  public XfermodeImageView(Context context, AttributeSet attrs, int defStyle)  {  super(context, attrs, defStyle);   TypedArray a = context.getTheme().obtainStyledAttributes(attrs,   R.styleable.XfermodeImageView, defStyle, 0);   int n = a.getIndexCount();  for (int i = 0; i < n; i++)  {   int attr = a.getIndex(i);   switch (attr)   {   //原始圖片,在布局里面獲取   case R.styleable.XfermodeImageView_src:   mSrc = BitmapFactory.decodeResource(getResources(),    a.getResourceId(attr, 0));   break;   //類型屬性選擇   case R.styleable.XfermodeImageView_type:   //自定義類型屬性,0是圓形,1是矩形圓角   type = a.getInt(attr, 0);// 默認為Circle   break;   //矩形圓角幅度的獲取,默認是10dp   case R.styleable.XfermodeImageView_borderRadius:   mRadius = a.getDimensionPixelSize(attr, (int) TypedValue    .applyDimension(TypedValue.COMPLEX_UNIT_DIP, 10f,     getResources().getDisplayMetrics()));   Log.i("Show", String.valueOf(mRadius));   break;   }  }  a.recycle();  }   /**  * 計算控件的高度和寬度  */  @Override  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)  {  // 設置寬度  int specMode = MeasureSpec.getMode(widthMeasureSpec);  int specSize = MeasureSpec.getSize(widthMeasureSpec);   //match_parent或者設置的精確值獲取  //MeasureSpec.EXACTLY  if (specMode == MeasureSpec.EXACTLY)  {   mWidth = specSize;  }  else  {   // 由圖片決定的寬   //getPaddingLeft(),getPaddingRight()這兩個值是控件屬性的向內偏移的距離值,所以的一起計算   //區別于layout_marginLeft,兩個控件的左間距值設置   int desireByImg = getPaddingLeft() + getPaddingRight()    + mSrc.getWidth();     // wrap_content   if (specMode == MeasureSpec.AT_MOST)   {   //所以最小的值,寬度的話是左右內偏移距離之和   mWidth = Math.min(desireByImg, specSize);   } else    mWidth = desireByImg;  }   // 設置高度,部分解釋同上  specMode = MeasureSpec.getMode(heightMeasureSpec);  specSize = MeasureSpec.getSize(heightMeasureSpec);    //match_parent或者設置的精確值獲取  //MeasureSpec.EXACTLY  if (specMode == MeasureSpec.EXACTLY)  {   mHeight = specSize;  } else  {   int desire = getPaddingTop() + getPaddingBottom()    + mSrc.getHeight();    // wrap_content   if (specMode == MeasureSpec.AT_MOST)   {   mHeight = Math.min(desire, specSize);   } else   mHeight = desire;  }   //計算好的寬度以及高度是值,設置進去  setMeasuredDimension(mWidth, mHeight);  }   /**  * 繪制image控件  */  @Override  protected void onDraw(Canvas canvas)  {  switch (type)  {  // 如果是TYPE_CIRCLE繪制圓形  case TYPE_CIRCLE:   //圓形寬度和高度應該一致的,所以也要比較一下大小,取小的值   int min = Math.min(mWidth, mHeight);   // 圓形寬度和高度如果不一致,按小的值進行壓縮   mSrc = Bitmap.createScaledBitmap(mSrc, min, min, false);   //繪制圓形   canvas.drawBitmap(createCircleImage(mSrc, min), 0, 0, null);   break;  case TYPE_RECT:   canvas.drawBitmap(createRoundConerImage(mSrc), 0, 0, null);   break;   }   }   /**  * 根據原圖和變長繪制圓形圖片  *  * @param source  * @param min  * @return  */  private Bitmap createCircleImage(Bitmap source, int min)  {  final Paint paint = new Paint();  //防止邊緣的抗鋸齒  paint.setAntiAlias(true);    Bitmap target = Bitmap.createBitmap(min, min, Config.ARGB_8888);  // 產生一個同樣大小的畫布  Canvas canvas = new Canvas(target);  // 首先繪制圓形,除以2就是半徑了  //最主要設置第三個參數為min/2,圓角幅度那么大就是圓形了  canvas.drawCircle(min / 2, min / 2, min/2, paint);  // 使用SRC_IN,參考上面的說明---上下層都顯示。下層居上顯示  paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));  // 繪制圖片  canvas.drawBitmap(source, 0, 0, paint);  return target;  }   /**  * 根據原圖添加圓角  *  * @param source  * @return  */  private Bitmap createRoundConerImage(Bitmap source)  {  final Paint paint = new Paint();  paint.setAntiAlias(true);  Bitmap target = Bitmap.createBitmap(mWidth, mHeight, Config.ARGB_8888);  Canvas canvas = new Canvas(target);  //繪制矩形  RectF rect = new RectF(0, 0, source.getWidth(), source.getHeight());  //設置圓角幅度  canvas.drawRoundRect(rect, mRadius, mRadius, paint);  // 使用SRC_IN,參考上面的說明---上下層都顯示。下層居上顯示  paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));  canvas.drawBitmap(source, 0, 0, paint);  return target;  } } 

2、使用BitmapShader設置圓角圖片

package com.example.customimage.view;  import com.example.customimage.R;  import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapShader; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.RectF; import android.graphics.Shader.TileMode; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.os.Parcelable; import android.util.AttributeSet; import android.util.Log; import android.util.TypedValue; import android.widget.ImageView;  /**  *  */ public class BitmapShaderImageView extends ImageView {  // 圖片的類型,圓形or圓角  private int type;  public static final int TYPE_CIRCLE = 0;  public static final int TYPE_RECT = 1;  //圓角大小的默認值  private static final int BODER_RADIUS_DEFAULT = 10;  //圓角的大小  private int mBorderRadius;   // 繪圖的Paint  private Paint mBitmapPaint;  //圓角的半徑  private int mRadius;  // 3x3 矩陣,主要用于縮小放大  private Matrix mMatrix;  // 渲染圖像,使用圖像為繪制圖形著色  private BitmapShader mBitmapShader;  // view的寬度  private int mWidth;  //矩形  private RectF mRoundRect;   public BitmapShaderImageView(Context context)  {  this(context, null);  }   public BitmapShaderImageView(Context context, AttributeSet attrs)  {  super(context, attrs);  mMatrix = new Matrix();  mBitmapPaint = new Paint();  mBitmapPaint.setAntiAlias(true);   TypedArray a = context.obtainStyledAttributes(attrs,   R.styleable.BitmapShaderImageView);  //矩形圓角幅度的獲取,默認是10dp  mBorderRadius = a.getDimensionPixelSize(   R.styleable.BitmapShaderImageView_borderRadius, (int) TypedValue    .applyDimension(TypedValue.COMPLEX_UNIT_DIP,     BODER_RADIUS_DEFAULT, getResources()      .getDisplayMetrics()));  //自定義類型屬性,0是圓形,1是矩形圓角  type = a.getInt(R.styleable.BitmapShaderImageView_type, TYPE_CIRCLE);   a.recycle();  }   @Override  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)  {  super.onMeasure(widthMeasureSpec, heightMeasureSpec);   // 如果類型是圓形,則強制改變view的寬高一致,以小值為準  if (type == TYPE_CIRCLE)  {   mWidth = Math.min(getMeasuredWidth(), getMeasuredHeight());   //圓形的半徑   mRadius = mWidth / 2;   setMeasuredDimension(mWidth, mWidth);  }   }   // 初始化BitmapShader,獲取到圖片資源  // 等待畫布的準備好,然后在畫布上加上Paint就是了  //就是說圖片的載體是Paint  private void setUpShader()  {  Drawable drawable = getDrawable();  if (drawable == null)  {   return;  }   Bitmap bmp = drawableToBitamp(drawable);  // 將bmp作為著色器,就是在指定區域內繪制bmp  //TileMode.CLAMP 拉伸  mBitmapShader = new BitmapShader(bmp, TileMode.CLAMP, TileMode.CLAMP);  float scale = 1.0f;  if (type == TYPE_CIRCLE)  {   // 拿到bitmap寬或高的小值   int bSize = Math.min(bmp.getWidth(), bmp.getHeight());   scale = mWidth * 1.0f / bSize;   } else if (type == TYPE_RECT)  {   if (!(bmp.getWidth() == getWidth() && bmp.getHeight() == getHeight()))   {   // 如果圖片的寬或者高與view的寬高不匹配,計算出需要縮放的比例;縮放后的圖片的寬高,一定要大于我們view的寬高;所以我們這里取大值;   scale = Math.max(getWidth() * 1.0f / bmp.getWidth(),    getHeight() * 1.0f / bmp.getHeight());   }   }  // shader的變換矩陣,我們這里主要用于放大或者縮小  // scale * scale 的矩陣  mMatrix.setScale(scale, scale);  // 設置變換矩陣  mBitmapShader.setLocalMatrix(mMatrix);  // 設置shader  mBitmapPaint.setShader(mBitmapShader);  }   @Override  protected void onDraw(Canvas canvas)  {  if (getDrawable() == null)  {   return;  }  setUpShader();   if (type == TYPE_RECT)  {   //繪制矩形   canvas.drawRoundRect(mRoundRect, mBorderRadius, mBorderRadius,    mBitmapPaint);  } else  {   //繪制圓形   canvas.drawCircle(mRadius, mRadius, mRadius, mBitmapPaint);  }  }   @Override  protected void onSizeChanged(int w, int h, int oldw, int oldh)  {  super.onSizeChanged(w, h, oldw, oldh);   // 圓角圖片的范圍  if (type == TYPE_RECT)   mRoundRect = new RectF(0, 0, w, h);  }   //drawable轉bitmap  private Bitmap drawableToBitamp(Drawable drawable)  {  //從控件的src獲取背景,也是drawable文件獲取  if (drawable instanceof BitmapDrawable)  {   BitmapDrawable bd = (BitmapDrawable) drawable;   return bd.getBitmap();  }    //如果沒有繪圖一個,只不過是空白的圖片  int w = drawable.getIntrinsicWidth();  int h = drawable.getIntrinsicHeight();    Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);  Canvas canvas = new Canvas(bitmap);  drawable.setBounds(0, 0, w, h);  drawable.draw(canvas);  return bitmap;  }   private static final String STATE_INSTANCE = "state_instance";  private static final String STATE_TYPE = "state_type";  private static final String STATE_BORDER_RADIUS = "state_border_radius";   //屏幕旋轉后,取出保存的值  @Override  protected Parcelable onSaveInstanceState()  {  Bundle bundle = new Bundle();  bundle.putParcelable(STATE_INSTANCE, super.onSaveInstanceState());  bundle.putInt(STATE_TYPE, type);  bundle.putInt(STATE_BORDER_RADIUS, mBorderRadius);  return bundle;  }   //屏幕旋轉,變量的保存,因為外面設置值,如果不保存,一旋轉就變成個xml里面設置的值  @Override  protected void onRestoreInstanceState(Parcelable state)  {  if (state instanceof Bundle)  {   Bundle bundle = (Bundle) state;   super.onRestoreInstanceState(((Bundle) state)    .getParcelable(STATE_INSTANCE));   this.type = bundle.getInt(STATE_TYPE);   this.mBorderRadius = bundle.getInt(STATE_BORDER_RADIUS);  } else  {   super.onRestoreInstanceState(state);  }   }   //設置矩形圓角幅度后,重新繪制控件  public void setBorderRadius(int borderRadius)  {  int pxVal = dp2px(borderRadius);  if (this.mBorderRadius != pxVal)  {   this.mBorderRadius = pxVal;   invalidate();  }  }   //設置是圓形還是矩形圓角  public void setType(int type)  {  if (this.type != type)  {   this.type = type;   if (this.type != TYPE_RECT && this.type != TYPE_CIRCLE)   {   this.type = TYPE_CIRCLE;   }   requestLayout();  }   }   //dp轉px  public int dp2px(int dpVal)  {  return (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,   dpVal, getResources().getDisplayMetrics());  }  } 

3、滑動旋轉縮放的bimp圖片

package com.example.customimage.view;  import android.content.Context; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PaintFlagsDrawFilter; import android.graphics.PointF; import android.graphics.drawable.BitmapDrawable; import android.graphics.drawable.Drawable; import android.util.AttributeSet; import android.view.MotionEvent; import android.widget.ImageView;  public class MatrixImageView extends ImageView {  private static final int MODE_NONE = 0x00123;// 默認的觸摸模式  private static final int MODE_DRAG = 0x00321;// 拖拽模式  private static final int MODE_ZOOM = 0x00132;// 縮放or旋轉模式   private int mode;// 當前的觸摸模式   private float preMove = 1F;// 上一次手指移動的距離  private float saveRotate = 0F;// 保存了的角度值  private float rotate = 0F;// 旋轉的角度   private float[] preEventCoor;// 上一次各觸摸點的坐標集合   private PointF startPointF, midPointF;// 起點、中點對象  private Matrix currentMatrix, savedMatrix;// 當前和保存了的Matrix對象   //原始圖片  private Bitmap mSrc;   //控件的寬度  private int mWidth;   // 控件的高度  private int mHeight;   private PaintFlagsDrawFilter mDrawFilter;   public MatrixImageView(Context context, AttributeSet attrs) {  super(context, attrs);   // 初始化  init();  }   /**  * 初始化  */  private void init() {  // 實例化對象   currentMatrix = new Matrix();  savedMatrix = new Matrix();  startPointF = new PointF();  midPointF = new PointF();  mDrawFilter = new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG|Paint.FILTER_BITMAP_FLAG);  // 模式初始化  mode = MODE_NONE;   Drawable drawable = getDrawable();  mSrc = drawableToBitamp(drawable);    }   /**  * 計算控件的高度和寬度  */  @Override  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)  {  // 設置寬度  int specMode = MeasureSpec.getMode(widthMeasureSpec);  int specSize = MeasureSpec.getSize(widthMeasureSpec);   //match_parent或者設置的精確值獲取  //MeasureSpec.EXACTLY  if (specMode == MeasureSpec.EXACTLY)  {   mWidth = specSize;  }  else  {   // 由圖片決定的寬   //getPaddingLeft(),getPaddingRight()這兩個值是控件屬性的向內偏移的距離值,所以的一起計算   //區別于layout_marginLeft,兩個控件的左間距值設置   int desireByImg = getPaddingLeft() + getPaddingRight()    + mSrc.getWidth();     // wrap_content   if (specMode == MeasureSpec.AT_MOST)   {   //所以最小的值,寬度的話是左右內偏移距離之和   mWidth = Math.min(desireByImg, specSize);   } else    mWidth = desireByImg;  }   // 設置高度,部分解釋同上  specMode = MeasureSpec.getMode(heightMeasureSpec);  specSize = MeasureSpec.getSize(heightMeasureSpec);    //match_parent或者設置的精確值獲取  //MeasureSpec.EXACTLY  if (specMode == MeasureSpec.EXACTLY)  {   mHeight = specSize;  } else  {   int desire = getPaddingTop() + getPaddingBottom()    + mSrc.getHeight();    // wrap_content   if (specMode == MeasureSpec.AT_MOST)   {   mHeight = Math.min(desire, specSize);   } else   mHeight = desire;  }   //計算好的寬度以及高度是值,設置進去  setMeasuredDimension(mWidth, mHeight);  }   //drawable轉bitmap  private Bitmap drawableToBitamp(Drawable drawable)  {  //從控件的src獲取背景,也是drawable文件獲取  if (drawable instanceof BitmapDrawable)  {   BitmapDrawable bd = (BitmapDrawable) drawable;   return bd.getBitmap();  }    //如果沒有繪圖一個,只不過是空白的圖片  int w = drawable.getIntrinsicWidth();  int h = drawable.getIntrinsicHeight();    Bitmap bitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);  Canvas canvas = new Canvas(bitmap);  drawable.setBounds(0, 0, w, h);  drawable.draw(canvas);  return bitmap;  }   final Paint paint = new Paint();  @Override  protected void onDraw(Canvas canvas) {  //消除鋸齒, 圖片旋轉后的鋸齒消除不成功,實在不行圖片邊緣加一些白色像素點  canvas.setDrawFilter(mDrawFilter);  //畫經過Matrix變化后的圖  canvas.drawBitmap(mSrc, currentMatrix, null);  }   @Override  public boolean onTouchEvent(MotionEvent event) {  switch (event.getAction() & MotionEvent.ACTION_MASK) {  case MotionEvent.ACTION_DOWN:// 單點接觸屏幕時   savedMatrix.set(currentMatrix);   startPointF.set(event.getX(), event.getY());   //單點觸摸是移動模式   mode = MODE_DRAG;   preEventCoor = null;   break;  case MotionEvent.ACTION_POINTER_DOWN:// 第二個點接觸屏幕時   preMove = calSpacing(event);   if (preMove > 10F) {   savedMatrix.set(currentMatrix);   // 計算兩個觸摸點的中點坐標   calMidPoint(midPointF, event);   //兩點是旋轉或者縮放模式   mode = MODE_ZOOM;   }   preEventCoor = new float[4];   preEventCoor[0] = event.getX(0);   preEventCoor[1] = event.getX(1);   preEventCoor[2] = event.getY(0);   preEventCoor[3] = event.getY(1);   saveRotate = calRotation(event);   break;  case MotionEvent.ACTION_UP:// 單點離開屏幕時  case MotionEvent.ACTION_POINTER_UP:// 第二個點離開屏幕時   mode = MODE_NONE;   preEventCoor = null;   break;  case MotionEvent.ACTION_MOVE:// 觸摸點移動時   /*   * 單點觸控拖拽平移   */   if (mode == MODE_DRAG) {   currentMatrix.set(savedMatrix);   float dx = event.getX() - startPointF.x;   float dy = event.getY() - startPointF.y;   currentMatrix.postTranslate(dx, dy);   }   /*   * 兩點觸控拖放旋轉   */   else if (mode == MODE_ZOOM && event.getPointerCount() == 2) {   float currentMove = calSpacing(event);   currentMatrix.set(savedMatrix);   /*    * 指尖移動距離大于10F縮放    */   if (currentMove > 10F) {    float scale = currentMove / preMove;    currentMatrix.postScale(scale, scale, midPointF.x, midPointF.y);   }   /*    * 保持兩點時旋轉    */   if (preEventCoor != null) {    rotate = calRotation(event);    r = rotate - saveRotate;    currentMatrix.postRotate(r, getMeasuredWidth() / 2, getMeasuredHeight() / 2);   }   }   break;  }   setImageMatrix(currentMatrix);  return true;  }   float r;   /**  * 計算兩個觸摸點間的距離  */  private float calSpacing(MotionEvent event) {  float x = event.getX(0) - event.getX(1);  float y = event.getY(0) - event.getY(1);  return (float) Math.sqrt(x * x + y * y);  }   /**  * 計算兩個觸摸點的中點坐標  */  private void calMidPoint(PointF point, MotionEvent event) {  float x = event.getX(0) + event.getX(1);  float y = event.getY(0) + event.getY(1);  point.set(x / 2, y / 2);  }   /**  * 計算旋轉角度  *  * @param 事件對象  * @return 角度值  */  private float calRotation(MotionEvent event) {  double deltaX = (event.getX(0) - event.getX(1));  double deltaY = (event.getY(0) - event.getY(1));  double radius = Math.atan2(deltaY, deltaX);  return (float) Math.toDegrees(radius);  }  } 

4、圖片顏色處理(滑動)

package com.example.customimage.view;  import com.example.customimage.R; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ColorMatrixColorFilter; import android.graphics.Matrix; import android.graphics.Paint; import android.graphics.PorterDuff.Mode; import android.graphics.PorterDuffXfermode; import android.graphics.RadialGradient; import android.graphics.Shader.TileMode; import android.util.AttributeSet; import android.view.View;  public class DreamEffectView extends View {  private Paint mBitmapPaint, mShaderPaint;// 位圖畫筆和Shader圖形的畫筆  private PorterDuffXfermode mXfermode;// 圖形混合模式  private int x, y;// 位圖起點坐標  //控件的寬度  private int mWidth;  // 控件的高度  private int mHeight;  //原始圖片  private Bitmap mSrc;  //生成暗角的圖片  private Bitmap darkCornerBitmap;  public final static int BITMAP_NULL = 0; //原圖  private final static int BITMAP_DEAST = 1; //去飽和  private final static int BITMAP_CENTER = 2; //中心突出  private final static int BITMAP_DARKCORNER = 3; //四角黑暗   private int mnSelectMode = 0;   public DreamEffectView(Context context, AttributeSet attrs)  {  this(context, attrs, 0);  }   public DreamEffectView(Context context)  {  this(context, null);  }   public DreamEffectView(Context context, AttributeSet attrs, int defStyle) {  super(context, attrs,defStyle);   TypedArray a = context.getTheme().obtainStyledAttributes(attrs,   R.styleable.DreamEffectView, defStyle, 0);    int n = a.getIndexCount();  for (int i = 0; i < n; i++)  {   int attr = a.getIndex(i);   switch (attr)   {   //原始圖片,在布局里面獲取   case R.styleable.DreamEffectView_src:   mSrc = BitmapFactory.decodeResource(getResources(),    a.getResourceId(attr, 0));   break;   case R.styleable.DreamEffectView_mode:   mnSelectMode = a.getInt(attr, 0);   break;   }  }  a.recycle();    // 實例化混合模式  mXfermode = new PorterDuffXfermode(Mode.SCREEN);   // 初始化畫筆  initPaint();  }   /**  * 計算控件的高度和寬度  */  @Override  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)  {  // 設置寬度  int specMode = MeasureSpec.getMode(widthMeasureSpec);  int specSize = MeasureSpec.getSize(widthMeasureSpec);   if (specMode == MeasureSpec.EXACTLY)  {   mWidth = specSize;  }  else  {   int desireByImg = getPaddingLeft() + getPaddingRight()    + mSrc.getWidth();     // wrap_content   if (specMode == MeasureSpec.AT_MOST)   {   //所以最小的值,寬度的話是左右內偏移距離之和   mWidth = Math.min(desireByImg, specSize);   } else    mWidth = desireByImg;  }   // 設置高度,部分解釋同上  specMode = MeasureSpec.getMode(heightMeasureSpec);  specSize = MeasureSpec.getSize(heightMeasureSpec);    if (specMode == MeasureSpec.EXACTLY)  {   mHeight = specSize;  } else  {   int desire = getPaddingTop() + getPaddingBottom()    + mSrc.getHeight();    // wrap_content   if (specMode == MeasureSpec.AT_MOST)   {   mHeight = Math.min(desire, specSize);   } else   mHeight = desire;  }    x = mWidth / 2 - mSrc.getWidth() / 2;  y = mHeight / 2 - mSrc.getHeight() / 2;   //計算好的寬度以及高度是值,設置進去  setMeasuredDimension(mWidth, mHeight);  }   /**  * 初始化畫筆  */  private void initPaint() {  // 實例化畫筆  mBitmapPaint = new Paint(Paint.ANTI_ALIAS_FLAG);   // 實例化Shader圖形的畫筆  mShaderPaint = new Paint();  switch (mnSelectMode) {  case BITMAP_NULL:     break;  case BITMAP_DEAST:   // 去飽和、提亮、色相矯正   mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(    new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,     0.2019F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 }));     break;  case BITMAP_CENTER:   // 去飽和、提亮、色相矯正   mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(    new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,     0.2019F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 }));   // 設置徑向漸變,漸變中心當然是圖片的中心也是屏幕中心,漸變半徑我們直接拿圖片的高度但是要稍微小一點   // 中心顏色為透明而邊緣顏色為黑色   mShaderPaint.setShader(new RadialGradient(mWidth / 2, mWidth / 2, mSrc.getHeight() * 7 / 8, Color.TRANSPARENT,    Color.BLACK, TileMode.CLAMP));   break;  case BITMAP_DARKCORNER:   // 去飽和、提亮、色相矯正   mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(    new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,     0.2019F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 }));   // 根據我們源圖的大小生成暗角Bitmap   darkCornerBitmap = Bitmap.createBitmap(mSrc.getWidth(), mSrc.getHeight(), Bitmap.Config.ARGB_8888);    // 將該暗角Bitmap注入Canvas   Canvas canvas = new Canvas(darkCornerBitmap);    // 計算徑向漸變半徑   float radiu = canvas.getHeight() * (2F / 3F);    // 實例化徑向漸變   RadialGradient radialGradient = new RadialGradient(canvas.getWidth() / 2F, canvas.getHeight() / 2F, radiu, new int[] { 0, 0, 0xAA000000 }, new float[] { 0F, 0.7F, 1.0F }, TileMode.CLAMP);    // 實例化一個矩陣   Matrix matrix = new Matrix();    // 設置矩陣的縮放   matrix.setScale(canvas.getWidth() / (radiu * 2F), 1.0F);    // 設置矩陣的預平移   matrix.preTranslate(((radiu * 2F) - canvas.getWidth()) / 2F, 0);    // 將該矩陣注入徑向漸變   radialGradient.setLocalMatrix(matrix);    // 設置畫筆Shader   mShaderPaint.setShader(radialGradient);    // 繪制矩形   canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), mShaderPaint);   break;  default:   break;  }  }   @Override  protected void onDraw(Canvas canvas) {  canvas.drawColor(Color.BLACK);   // 新建圖層  int sc = canvas.saveLayer(x, y, x + mSrc.getWidth(), y + mSrc.getHeight(), null, Canvas.ALL_SAVE_FLAG);   // 繪制混合顏色  canvas.drawColor(0xcc1c093e);   // 設置混合模式  mBitmapPaint.setXfermode(mXfermode);   // 繪制位圖  canvas.drawBitmap(mSrc, x, y, mBitmapPaint);   // 還原混合模式  mBitmapPaint.setXfermode(null);   // 還原畫布  canvas.restoreToCount(sc);   switch (mnSelectMode) {  case BITMAP_NULL:     break;  case BITMAP_DEAST:   break;  case BITMAP_CENTER:   // 繪制一個跟圖片大小一樣的矩形   canvas.drawRect(x, y, x + mSrc.getWidth(), y + mSrc.getHeight(),mShaderPaint);   break;  case BITMAP_DARKCORNER:   // 繪制我們畫好的徑向漸變圖   canvas.drawBitmap(darkCornerBitmap, x, y, null);   break;  default:   break;  }  } } 

1)、實現 去飽和、提亮、色相矯正 效果的部分代碼

mBitmapPaint.setColorFilter(new ColorMatrixColorFilter(  new float[] { 0.8587F, 0.2940F, -0.0927F, 0, 6.79F, 0.0821F, 0.9145F, 0.0634F, 0, 6.79F,   0.2019F, 0.1097F, 0.7483F, 0, 6.79F, 0, 0, 0, 1, 0 })); 

2)、實現中心顏色為透明而邊緣顏色為黑色效果的部分代碼  

mShaderPaint.setShader(new RadialGradient(mWidth / 2, mWidth / 2, mSrc.getHeight() * 7 / 8, Color.TRANSPARENT,  Color.BLACK, TileMode.CLAMP)); 

3)、實現四角黑暗效果的部分代碼

// 根據我們源圖的大小生成暗角Bitmap darkCornerBitmap = Bitmap.createBitmap(mSrc.getWidth(), mSrc.getHeight(), Bitmap.Config.ARGB_8888);  // 將該暗角Bitmap注入Canvas Canvas canvas = new Canvas(darkCornerBitmap);  // 計算徑向漸變半徑 float radiu = canvas.getHeight() * (2F / 3F);  // 實例化徑向漸變 RadialGradient radialGradient = new RadialGradient(canvas.getWidth() / 2F, canvas.getHeight() / 2F, radiu, new int[] { 0, 0, 0xAA000000 }, new float[] { 0F, 0.7F, 1.0F }, TileMode.CLAMP);  // 實例化一個矩陣 Matrix matrix = new Matrix();  // 設置矩陣的縮放 matrix.setScale(canvas.getWidth() / (radiu * 2F), 1.0F);  // 設置矩陣的預平移 matrix.preTranslate(((radiu * 2F) - canvas.getWidth()) / 2F, 0);  // 將該矩陣注入徑向漸變 radialGradient.setLocalMatrix(matrix);  // 設置畫筆Shader mShaderPaint.setShader(radialGradient);  // 繪制矩形 canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), mShaderPaint); 

5、圖片 + 文字

package com.example.customimage.view;  import com.example.customimage.R;  import android.content.Context; import android.content.res.TypedArray; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graphics.PorterDuffXfermode; import android.graphics.RectF; import android.graphics.Bitmap.Config; import android.graphics.Paint.Style; import android.graphics.Rect; import android.text.TextPaint; import android.text.TextUtils; import android.util.AttributeSet; import android.util.Log; import android.util.TypedValue; import android.view.View;  public class ImageViewText extends View{   //類型  private int type;  private static final int TYPE_CIRCLE = 0; //圓形  private static final int TYPE_RECT = 1; //矩形圓角  //原始圖片  private Bitmap mImage;  //控件的寬度  private int mWidth;   // 控件的高度  private int mHeight;   //矩形圓角的幅度  private int mRadius;  //圖片下面的文字  private String mTitle;  private int mTextColor;  private int mTextSize;  private Rect rect;  private Paint mPaint;  private Rect mTextBound;   public ImageViewText(Context context, AttributeSet attrs)  {  this(context, attrs, 0);  }   public ImageViewText(Context context)  {  this(context, null);  }   /**  * 初始化所特有自定義類型  *  * @param context  * @param attrs  * @param defStyle  */  public ImageViewText(Context context, AttributeSet attrs, int defStyle)  {  super(context, attrs, defStyle);   TypedArray a = context.getTheme().obtainStyledAttributes(attrs, R.styleable.ImageViewText, defStyle, 0);   int n = a.getIndexCount();   for (int i = 0; i < n; i++)  {   int attr = a.getIndex(i);    switch (attr)   {   //獲取圖片   case R.styleable.ImageViewText_image:   mImage = BitmapFactory.decodeResource(getResources(), a.getResourceId(attr, 0));   break;   //獲取圓形還是方形   case R.styleable.ImageViewText_type:   type = a.getInt(attr, 0);   break;   //獲取文字   case R.styleable.ImageViewText_titleText:   mTitle = a.getString(attr);   break;   //獲取文字的圖片   case R.styleable.ImageViewText_titleTextColor:   mTextColor = a.getColor(attr, Color.BLACK);   break;   //獲取文字的大小   case R.styleable.ImageViewText_titleTextSize:   mTextSize = a.getDimensionPixelSize(attr, (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_SP,    16, getResources().getDisplayMetrics()));   break;   //矩形圓角幅度的獲取,默認是10dp   case R.styleable.ImageViewText_borderRadius:   mRadius = a.getDimensionPixelSize(attr, (int) TypedValue    .applyDimension(TypedValue.COMPLEX_UNIT_DIP, 10f,     getResources().getDisplayMetrics()));   break;   }  }  a.recycle();  rect = new Rect();  mPaint = new Paint();  mTextBound = new Rect();  mPaint.setTextSize(mTextSize);  // 計算了描繪字體需要的范圍  mPaint.getTextBounds(mTitle, 0, mTitle.length(), mTextBound);   }   //測量控件的大小  @Override  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)  {   //設置寬度  int specMode = MeasureSpec.getMode(widthMeasureSpec);  int specSize = MeasureSpec.getSize(widthMeasureSpec);  // match_parent , accurate 大小  if (specMode == MeasureSpec.EXACTLY)  {   mWidth = specSize;  } else  {   // 由圖片決定的寬   int desireByImg = getPaddingLeft() + getPaddingRight() + mImage.getWidth();   // 由字體決定的寬   int desireByTitle = getPaddingLeft() + getPaddingRight() + mTextBound.width();   //wrap_content 大小   if (specMode == MeasureSpec.AT_MOST)   {   //取小的值   int desire = Math.max(desireByImg, desireByTitle);   mWidth = Math.min(desire, specSize);   }  }   //設置高度  specMode = MeasureSpec.getMode(heightMeasureSpec);  // match_parent , accurate 大小  if (specMode == MeasureSpec.EXACTLY)  {   mHeight = specSize;  } else  {   //wrap_content 大小   mHeight = getPaddingTop() + getPaddingBottom() + mImage.getHeight() + mTextBound.height();  }  //測量好的大小設置進去  setMeasuredDimension(mWidth, mHeight);  }   @Override  protected void onDraw(Canvas canvas)  {  // 邊框  mPaint.setStrokeWidth(4);  mPaint.setStyle(Paint.Style.STROKE);  mPaint.setColor(Color.CYAN);  canvas.drawRect(0, 0, getMeasuredWidth(), getMeasuredHeight(), mPaint);   mPaint.setColor(mTextColor);  mPaint.setStyle(Style.FILL);  //當前設置的寬度小于字體需要的寬度,將字體改為  //繪制文字  if (mTextBound.width() > mWidth)  {   TextPaint paint = new TextPaint(mPaint);   String msg = TextUtils.ellipsize(mTitle, paint, (float) mWidth - getPaddingLeft() - getPaddingRight(),    TextUtils.TruncateAt.END).toString();   canvas.drawText(msg, getPaddingLeft(), mHeight - getPaddingBottom(), mPaint);   } else  {   //正常情況,將字體居中   canvas.drawText(mTitle, mWidth / 2 - mTextBound.width() * 1.0f / 2, mHeight - getPaddingBottom(), mPaint);  }     //計算居中的矩形范圍   rect.left = mWidth / 2 - mImage.getWidth() / 2 + getPaddingLeft();   rect.right = mWidth / 2 + mImage.getWidth() / 2 + getPaddingRight();   rect.top = (mHeight - mTextBound.height()) / 2 - mImage.getHeight() / 2 + getPaddingTop();   rect.bottom = (mHeight - mTextBound.height()) / 2 + mImage.getHeight() / 2 + getPaddingBottom();    switch (type)  {  // 如果是TYPE_CIRCLE繪制圓形  case TYPE_CIRCLE:   //圓形寬度和高度應該一致的,所以也要比較一下大小,取小的值   int min = Math.min(mWidth, mHeight);   // 圓形寬度和高度如果不一致,按小的值進行壓縮   mImage = Bitmap.createScaledBitmap(mImage, min, min, false);   //繪制圓形   canvas.drawBitmap(createCircleImage(mImage, min), null, rect, null);   break;  case TYPE_RECT:   canvas.drawBitmap(createRoundConerImage(mImage), null, rect, null);   break;   }  }   /**  * 根據原圖和變長繪制圓形圖片  *  * @param source  * @param min  * @return  */  private Bitmap createCircleImage(Bitmap source, int min)  {  final Paint paint = new Paint();  //防止邊緣的抗鋸齒  paint.setAntiAlias(true);    Bitmap target = Bitmap.createBitmap(min, min, Config.ARGB_8888);  // 產生一個同樣大小的畫布  Canvas canvas = new Canvas(target);  // 首先繪制圓形,除以2就是半徑了  //最主要設置第三個參數為min/2,圓角幅度那么大就是圓形了  canvas.drawCircle(min / 2, min / 2, min/2, paint);  // 使用SRC_IN,參考上面的說明---上下層都顯示。下層居上顯示  paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));  // 繪制圖片  canvas.drawBitmap(source, 0, 0, paint);  return target;  }   /**  * 根據原圖添加圓角  *  * @param source  * @return  */  private Bitmap createRoundConerImage(Bitmap source)  {  final Paint paint = new Paint();  paint.setAntiAlias(true);  Bitmap target = Bitmap.createBitmap(mWidth, mHeight, Config.ARGB_8888);  Canvas canvas = new Canvas(target);  //繪制矩形  RectF rect = new RectF(0, 0, source.getWidth(), source.getHeight());  //設置圓角幅度  canvas.drawRoundRect(rect, mRadius, mRadius, paint);  // 使用SRC_IN,參考上面的說明---上下層都顯示。下層居上顯示  paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));  canvas.drawBitmap(source, 0, 0, paint);  return target;  } } 

是不是很全的Android自定義圖片集合,希望大家喜歡。

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