C#中使用TCP通信
TCP通信需要通信雙方都在線,所以需要先啟動(dòng)服務(wù)端進(jìn)行監(jiān)聽,客戶端才能獲得連接,服務(wù)端代碼:
static void Main(string[] args) { TcpClient client = null; NetworkStream stream = null; byte[] buffer = null; string receiveString = null; IPAddress localIP = IPAddress.Parse("127.0.0.1"); int localPort = 11000; TcpListener listener = new TcpListener(localIP, localPort);//用本地IP和端口實(shí)例化Listener listener.Start();//開始監(jiān)聽 while (true) { client = listener.AcceptTcpClient();//接受一個(gè)Client buffer = new byte[client.ReceiveBufferSize]; stream = client.GetStream();//獲取網(wǎng)絡(luò)流 stream.Read(buffer, 0, buffer.Length);//讀取網(wǎng)絡(luò)流中的數(shù)據(jù) stream.Close();//關(guān)閉流 client.Close();//關(guān)閉Client receiveString = Encoding.Default.GetString(buffer).Trim('/0');//轉(zhuǎn)換成字符串 Console.WriteLine(receiveString); } } 只有服務(wù)端開啟監(jiān)聽后,客戶端才能正確連接,所以服務(wù)端要一直開啟監(jiān)聽,客戶端每次發(fā)送數(shù)據(jù),都要首先與服務(wù)端建立連接,連接建立完成后才進(jìn)行數(shù)據(jù)發(fā)送??蛻舳舜a:
static void Main(string[] args) { string sendString = null;//要發(fā)送的字符串 byte[] sendData = null;//要發(fā)送的字節(jié)數(shù)組 TcpClient client = null;//TcpClient實(shí)例 NetworkStream stream = null;//網(wǎng)絡(luò)流 IPAddress remoteIP = IPAddress.Parse("127.0.0.1");//遠(yuǎn)程主機(jī)IP int remotePort = 11000;//遠(yuǎn)程主機(jī)端口 while (true)//死循環(huán) { sendString = Console.ReadLine();//獲取要發(fā)送的字符串 sendData = Encoding.Default.GetBytes(sendString);//獲取要發(fā)送的字節(jié)數(shù)組 client = new TcpClient();//實(shí)例化TcpClient try { client.Connect(remoteIP, remotePort);//連接遠(yuǎn)程主機(jī) } catch (System.Exception ex) { Console.WriteLine("連接超時(shí),服務(wù)器沒有響應(yīng)!");//連接失敗 Console.ReadKey(); return; } stream = client.GetStream();//獲取網(wǎng)絡(luò)流 stream.Write(sendData, 0, sendData.Length);//將數(shù)據(jù)寫入網(wǎng)絡(luò)流 stream.Close();//關(guān)閉網(wǎng)絡(luò)流 client.Close();//關(guān)閉客戶端 } } 
C#中使用UDP通信
UDP通信是無連接通信,客戶端在發(fā)送數(shù)據(jù)前無需與服務(wù)器端建立連接,即使服務(wù)器端不在線也可以發(fā)送,但是不能保證服務(wù)器端可以收到數(shù)據(jù)。
服務(wù)器端代碼:
static void Main(string[] args) { UdpClient client = null; string receiveString = null; byte[] receiveData = null; //實(shí)例化一個(gè)遠(yuǎn)程端點(diǎn),IP和端口可以隨意指定,等調(diào)用client.Receive(ref remotePoint)時(shí)會(huì)將該端點(diǎn)改成真正發(fā)送端端點(diǎn) IPEndPoint remotePoint = new IPEndPoint(IPAddress.Any, 0); while (true) { client = new UdpClient(11000); receiveData = client.Receive(ref remotePoint);//接收數(shù)據(jù) receiveString = Encoding.Default.GetString(receiveData); Console.WriteLine(receiveString); client.Close();//關(guān)閉連接 } } 客戶端代碼:
static void Main(string[] args) { string sendString = null;//要發(fā)送的字符串 byte[] sendData = null;//要發(fā)送的字節(jié)數(shù)組 UdpClient client = null; IPAddress remoteIP = IPAddress.Parse("127.0.0.1"); int remotePort = 11000; IPEndPoint remotePoint = new IPEndPoint(remoteIP, remotePort);//實(shí)例化一個(gè)遠(yuǎn)程端點(diǎn) while (true) { sendString = Console.ReadLine(); sendData = Encoding.Default.GetBytes(sendString); client = new UdpClient(); client.Send(sendData, sendData.Length, remotePoint);//將數(shù)據(jù)發(fā)送到遠(yuǎn)程端點(diǎn) client.Close();//關(guān)閉連接 } } 
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