“世界上不會有兩片完全相同的樹葉”,這句話適用于現實世界。而在軟件世界中,這句話變成了"世界上必須有兩片完全相同的樹葉",否則,很多事情無以為繼。
當比較2個對象是否相等時,通常情況下:==操作符用來比較值類型,比較的是值;實例方法Equals和靜態方法Object.ReferenceEquals比較引用類型,比較的是對象的地址。
在實際項目中,當比較2個引用類型對象時,我們的需求變為:通過依次比較2個對象的所有屬性來判斷是否相等。這時候,IEquatable接口就有了展示自己的機會。本篇主要包括:
使用==操作符比較值類型是否相等
class PRogram{static void Main(string[] args){ComplexNumber a = new ComplexNumber(){Real = 4.5D, Imaginary = 8.4D};ComplexNumber b = new ComplexNumber() { Real = 4.5D, Imaginary = 8.4D };Console.WriteLine("{0} 是否等于{1}:{2}",a, b, CompareTwoComplexNumbers(a, b));Console.ReadKey();}static bool CompareTwoComplexNumbers(ComplexNumber a, ComplexNumber b){return ((a.Real == b.Real) && (a.Imaginary == b.Imaginary));}}public class ComplexNumber{public double Real { get; set; }public double Imaginary { get; set; }public override string ToString(){return String.Format("{0}{1}{2}i",Real,Imaginary >= 0 ? "+" : "-",Math.Abs(Imaginary));}}
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以上,比較諸如int,double,DateTime,struct等值類型的時候,==操作符當然是不二之選。
實例方法Equals比較引用類型地址是否相等
class Program{static void Main(string[] args){Guy darren1 = new Guy("Darren", 37, 100);Guy darren2 = darren1;Console.WriteLine(Object.ReferenceEquals(darren1,darren2));Console.WriteLine(darren1.Equals(darren2));Console.WriteLine(Object.ReferenceEquals(null, null));darren2 = new Guy("Darren", 37, 100);Console.WriteLine(Object.ReferenceEquals(darren1, darren2));Console.WriteLine(darren1.Equals(darren2));Console.ReadKey();}}public class Guy{private readonly string name;public string Name{get { return name; }}private readonly int age;public int Age{get { return age; }}public int Cash { get; private set; }public Guy(string name, int age, int cash){this.name = name;this.age = age;Cash = cash;}public override string ToString(){return String.Format("{0} 今年 {1} 歲了,身價{2}", Name, Age, Cash);}}

以上,實例方法Equals()和靜態方法Object.ReferenceEquals()適用于比較引用類型,而且比較的是對象的地址。
可是,如果我們想使用Equals()方法比較引用類型對象的各個屬性,怎么辦呢?
實現IEquatable接口重寫實例方法Equals()
寫一個派生于Guy的類EquatableGuy,并且實現IEquatable<Guy>接口,重寫IEquatable<Guy>接口的Equals(Guy other)方法。
class Program{static void Main(string[] args){Guy darren1 = new EquatableGuy("Darren", 37, 100);Guy darren2 = new EquatableGuy("Darren", 37, 100);Console.WriteLine(Object.ReferenceEquals(darren1, darren2)); //FalseConsole.WriteLine(darren1.Equals(darren2)); //TrueConsole.ReadKey();}}public class Guy{private readonly string name;public string Name{get { return name; }}private readonly int age;public int Age{get { return age; }}public int Cash { get; private set; }public Guy(string name, int age, int cash){this.name = name;this.age = age;Cash = cash;}public override string ToString(){return String.Format("{0} 今年 {1} 歲了,身價{2}", Name, Age, Cash);}}public class EquatableGuy : Guy, IEquatable<Guy>{public EquatableGuy(string name, int age, int cash) : base(name, age, cash){}public bool Equals(Guy other){if (ReferenceEquals(null, other)) return false;if (ReferenceEquals(this, other)) return true;return Equals(other.Name, Name) && other.Age == Age && other.Cash == Cash;}public override bool Equals(object obj){if (!(obj is Guy)) return false;return Equals((Guy) obj);}public override int GetHashCode(){const int prime = 397;int result = Age;result = (result * prime) ^ (Name != null ? Name.GetHashCode() : 0);result = (result * prime) ^ Cash;return result;}}
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以上,值得注意的是:
當實現IEquatable<Guy>接口時,一定要重寫Object基類的Equals方法,然后在Object基類的Equals方法內部調用我們自定義的IEquatable<Guy>接口方法。另外還必須重寫Object基類的GetHashCode方法。這時MSDN規定的,在這里。
而且,使用IEquatable<Guy>泛型接口還有一個好處是避免裝箱和拆箱,因為在JIT編譯時才替代占位符。而如果我們通過重寫Object基類方法Equals實現自定義比較的話,難免會出現裝箱和拆箱,影響比較性能。
如果我們項使用==操作符比較引用對象是否相等呢?我們可以通過重寫操作符來實現。
我們再寫一個EquatableGuy的子類EquatableGuyWithOverload,并且重寫==操作符。
class Program{static void Main(string[] args){var darren1 = new EquatableGuyWithOverload("Darren", 37, 100);var darren2 = new EquatableGuyWithOverload("Darren", 37, 100);Console.WriteLine(Object.ReferenceEquals(darren1, darren2)); //FalseConsole.WriteLine(darren1 == darren2); //TrueConsole.ReadKey();}}public class EquatableGuyWithOverload : EquatableGuy{public EquatableGuyWithOverload(string name, int age, int cash) : base(name, age, cash){}public static bool Operator ==(EquatableGuyWithOverload left, EquatableGuyWithOverload right){if (Object.ReferenceEquals(left, null)) return false;else return left.Equals(right);}public static bool operator !=(EquatableGuyWithOverload left, EquatableGuyWithOverload right){return !(left == right);}public override bool Equals(object obj){return base.Equals(obj);}public override int GetHashCode(){return base.GetHashCode();}}
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以上,子類EquatableGuyWithOverload重寫了==操作符,由于其父類EquatableGuy已經重寫了基類Object的Equals方法,所以在這里可以直接調用。
總結:通常情況下,使用==操作符比較值類型對象;使用實例方法Equals或靜態方法Object.ReferenceEquals比較引用類型對象地址;如果想自定義比較邏輯,可以考慮實現IEquatable<>泛型接口,避免裝箱、拆箱。
參考資料:
防止裝箱落實到底,只做一半也是失敗新聞熱點
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