国产探花免费观看_亚洲丰满少妇自慰呻吟_97日韩有码在线_资源在线日韩欧美_一区二区精品毛片,辰东完美世界有声小说,欢乐颂第一季,yy玄幻小说排行榜完本

首頁 > 編程 > C# > 正文

NGUI實現滑動翻頁效果實例代碼

2019-10-29 21:30:03
字體:
來源:轉載
供稿:網友
本文通過一段實例代碼給大家介紹NGUI實現滑動翻頁效果,代碼簡單易懂,對ngui 滑動翻頁相關知識感興趣的朋友一起學習吧
 

廢話不多說了,直接給大家上干貨了。

具體代碼如下所示:

using UnityEngine;using System.Collections;public class PageView : MonoBehaviour{const int ITEM_NUM = 2; //總頁數const int PAGE_WIDTH = 2048; //頁寬const float DRAG_SPEED = 0.5f; //翻頁時間const int DRAG_OFFECT = 30; //滑動的起點和終點的差需大于這個數才能觸發翻頁效果float beganX = 0; float beganY = 0; //鼠標按下的坐標int curIndex = 1; //當前頁數,默認為第一頁bool isPlay = false; //是否正在翻頁bool isPress = false; //鼠標是否按下bool isPageFoot = false; //當前是否處于頁尾bool isHomePage = true; //當前是否處于首頁string left = "left"; //左滑動畫的namestring right = "right"; //右滑動畫的nameGameObject[] Item_Objects;// Use this for initializationvoid Start (){this.Init ();}void Init(){Item_Objects = new GameObject[ITEM_NUM];for(int i = 1; i <= ITEM_NUM; ++i){Transform trans = this.transform.FindChild("item" + i);if(trans){GameObject spr = trans.transform.FindChild("Background").gameObject;spr.AddComponent<UIEventListener>();UIEventListener.Get(spr.gameObject).onPress = OnPressEvent;}Item_Objects[i - 1] = trans.gameObject;}}//鼠標按下事件監聽void OnPressEvent(GameObject obj,bool isDown){float endX;float endY;if (isDown) {beganX = UICamera.lastTouchPosition.x;beganY = UICamera.lastTouchPosition.y;isPress = true;} else {endX = UICamera.lastTouchPosition.x;endY = UICamera.lastTouchPosition.y;if (isPress) {if(isPlay == false){if(endX - beganX > DRAG_OFFECT){if(isHomePage == false){RightDrag();}}else if(endX - beganX < DRAG_OFFECT){if(isPageFoot == false){LeftDrag();}}}}isPress = false;}}//向左滑void LeftDrag(){isPlay = true;float x = this.transform.localPosition.x - PAGE_WIDTH;TweenPosition leftTween = TweenPosition.Begin (this.gameObject,DRAG_SPEED,new Vector3(x,0,0));leftTween.method = UITweener.Method.EaseInOut;leftTween.callWhenFinished = "callback";leftTween.name = left;leftTween.Reset ();}//向右滑void RightDrag(){isPlay = true;float x = this.transform.localPosition.x + PAGE_WIDTH;TweenPosition rightTween = TweenPosition.Begin (this.gameObject,DRAG_SPEED,new Vector3(x,0,0));rightTween.method = UITweener.Method.EaseInOut;rightTween.callWhenFinished = "callback";rightTween.name = right;rightTween.Reset ();}//動畫結束的回調函數void callback(UITweener tween){isPlay = false;if (tween.name == left) {curIndex ++;} else if (tween.name == right) {curIndex --;}if (curIndex == 1) {isHomePage = true;}else{isHomePage = false;}if(curIndex == ITEM_NUM){isPageFoot = true;}else{isPageFoot = false;}}}

代碼到此結束了,如果大家對代碼有疑問歡迎給我留言,小編會及時和大家取得聯系的。同時也非常感謝大家對VEVB武林網網站的支持!

 


注:相關教程知識閱讀請移步到c#教程頻道。
發表評論 共有條評論
用戶名: 密碼:
驗證碼: 匿名發表
主站蜘蛛池模板: 镇江市| 永年县| 育儿| 义马市| 额尔古纳市| 交城县| 黄大仙区| 玉林市| 夹江县| 浪卡子县| 德格县| 报价| 兰西县| 富裕县| 乐亭县| 福海县| 大同县| 报价| 封丘县| 杨浦区| 大同县| 宜黄县| 宾川县| 横峰县| 泸西县| 克东县| 大邑县| 甘德县| 扎赉特旗| 保山市| 武义县| 新田县| 吴堡县| 玛纳斯县| 福州市| 沭阳县| 拉萨市| 江西省| 虹口区| 盐城市| 泾源县|